Wednesday, June 24, 2009

Sequels I'd Love to See

We all have them. Games that we absolutely love that never received a sequel. Occasionally, we're surprised and they do happen such as Mega Man 9 or Contra 4. The following is a list of games that I'd love to see given a sequel. I tried to choose games that don't have an obvious chance such as Resistance 2, Pikmin, and so forth. You'd roll your eyes anyway if you haven't already! Let's start listing, baby!

Kirby Canvas Curse (DS)


In early 2006, the Nintendo DS had just released that past quarter in North America. Since then, there was a drought period when it came to interesting releases. That started to stop in June of 2006 as Kirby Canvas Curse came out. While the earlier Yoshi's Touch & Go was more of a tech demo than a full-fledged adventure, Canvas Curse was an entire journey onto itself. The gameplay was fantastic and intuitive as your drew lines for Kirby to follow through magical worlds and challenging levels. Darn it. Now I want to play it again!

Mega Man Powered Up (PSP)


Poor sales were the reason for the lack of any sequels here. All we received was a 3-D model remake of the original Mega Man. Instead of six bosses, two more were added: Oil Man and Time Man. Not only that, but you could play as all eight Robot Masters as well to reach hidden construction pieces that you can use to build your own levels. I am sad I will not see a 2 1/2-D Wood Man or Quick Man stage in the near future.

Mega Man Maverick Hunter X (PSP)


Another case of poor sales, Mega Man Maverick Hunter X fell victim to Powered Up's problem. Maverick Hunter X was a remake of the original Mega Man X full of cutscenes, voice acting, and the ability to play as Vile. Thinking about playing a remade Mega Man X2 or X4 sends an X-buster shot straight to the heart.

Donkey Kong Country (SNES)





I absolutely adore Donkey Kong: Jungle Beat and the King of Swing portable duo. They're great games to themselves, but I would really love to see another traditional platforming game featuring the Kong family. Jungle Beat was close, but it didn't use anything from the DKC universe aside from, of course, Donkey Kong. Here's hoping we see a rebirth like we saw of Super Mario Bros. Considering Shigeru Miyamoto's opinion on Rare's take on the DK universe, don't hold your breath.

Ristar (GEN)




Just look at that game. It's gorgeous to this day. I missed out on Ristar on the original SEGA Genesis, and I only got to play it on Sonic's Ultimate Genesis Collection. I feel like a missed out all this time. It's a fantastic adventure full of innovative platforming and tricky bosses. It's one of those games you find yourself playing over and over again. Perhaps SEGA might not be the best to develop a miraculous return, but I'm sure some studio out there is.

Jet Force Gemini (N64)



Jet Force Gemini was a really epic game back when it was released. It was released the same fall that Donkey Kong 64 did. Both games were collectathons, but Jet Force Gemini less so. One of the biggest problems people had with the game was that you were forced to save all of the Tribals before being able to face the final boss. I personally didn't mind. I liked venturing through the lesser-visited parts of the levels, but for a sequel, Tribal-collecting or any major collecting would have to be optional.

Beetle Adventure Racing (N64)


This tremendous racing game from Electronic Arts came out for the original party machine-- the Nintendo 64. There were six explorable tracks each oozing with secret paths, shortcuts, and time bonuses. They were just a blast to adventure through. This game has gone a generation without a word of a sequel, and that's one generation too many for a lot of us.

Dewy's Adventure (Wii)


Dewy's Adventure was an interesting game. The real downside of it were how you controlled Dewy, a dew droplet. You had to tilt the Wii remote to slide him around, and this sometimes felt like controlling a stick of butter on a skillet-- way too slippery. I'd love to see the developers try again because the game was still a joy to play. It just needed more precise controls.

We Love Golf! (Wii)



I can think of no better cartoon golf game on Wii that would benefit most from Wii MotionPlus than Camelot's We Love Golf. This game had a lot of content to play through: tournaments, match and stroke play, closest to the pin contests, ring golf, a cast of anime golfers, Capcom costumes, eight regular courses, three short courses, online play, a great soundtrack by Motoi Sakuraba (Tales of, Star Ocean, Golden Sun), and you have a game that I need a sequel for.

What games would you like to see sequels for? They can be as common or as rare a series as you'd like. Let us know in our comments section!

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